district_04

All five districts

module: district_04.leisure day cycle
fig. 05 18:40 · evening trade

Leisure District

The city after hours

Parks, a promenade and a stadium that fills on matchday. This is where the hours your citizens are not working turn into takings — and into the civic rating everyone in the council argues about.

The district runs on a clock. Footfall follows the light, weather clears the terraces in minutes, and a seasonal event can turn a quiet Tuesday into the busiest night of the quarter.

Day-night cycle
Takings, noise complaints and staffing all move with the hour.
Weather
Rain empties the terraces and pushes the crowd into indoor venues.
Seasonal events
Festivals and daily challenges that reshape a whole week of demand.
City rating
Culture and tourism feed the leaderboard score the whole city is judged on.
how it plays

Inside the district

The clock

Footfall is simulated hour by hour. Venues open and close, staff cost more at night, and the same stretch of promenade earns completely different money at six in the evening and at two in the morning. Planning this district means planning a timetable as much as a layout.

Weather and the terraces

Rain moves demand indoors within a couple of in-game minutes. Cities built entirely around open-air venues look wonderful in a dry season and lose a quarter of their takings in a wet one, which is the kind of lesson the district likes to teach late.

Events

Seasonal events and daily challenges drop extra demand on a specific night. They are worth building for, but they also strain transport and staffing everywhere else in the city — the honest version of a festival rather than a free bonus.