Industrial District
Steel first, skyline later
Zone an ore field and a rail spur, and the district takes it from there. Smelters raise their stacks, yards and warehouses fill the gaps between them, and the freight line keeps stretching until it reaches the port on the far side of the map.
Everything else in the city is downstream of this one district. Power, parts and building material all start here — and so does the smoke that decides which streets nobody wants to live on.
- Supply chains
- Ore, power and water run as separate lines, and any one of them can stall the rest.
- Freight network
- Spurs, marshalling yards and scheduled routes you re-time as the city grows.
- Pollution model
- Smoke, noise and soil load push housing demand to the other side of town.
- Era upgrades
- Steam works turn into automated plants as the tech tree opens up.